![]() ![]() ![]() DC gave the Creeper another chance in a solo entitled The Creeper, lasting 12 issues including the one millionth, Len Kamisnki focused on the break down of Jack Ryder's sanity as influenced by the Creeper and making many references to the previous continuity. Over the years, the Creeper's personality underwent changes by different writers at times his deranged behavior was depicted as only an act to frighten criminals, while at other times he seemed genuinely psychotic. Apart from issue #7 of First Issue Special (in 1975), and back-up series in Adventure Comics #445-447 (in 1976), World's Finest Comics #249-55 (in 1978-79) and The Flash #318-323 (in 1983), all the Creeper's subsequent appearances have been guest roles. (The storyline begun would be concluded in Super-Team Family #2 in 1975/76). Following his debut in Showcase, the Creeper was given his own series Beware the Creeper, written by Dennis O'Neil (and plotted by Ditko for the first issue only), which lasted only six issues. The other enabled him to instantly change into the costume of a green-haired, yellow-skinned, and red-furred wildman the costume, "imprinted" on the device and thus capable of being summoned and dispelled at will, was originally adopted by Ryder while rescuing the scientist from kidnappers. One enabled him to instantly heal from any wound and gave enhanced strength and agility, but at the cost of somewhat unbalanced personality. Relegated to network security, he protected a scientist who gave him two devices. His real name is Jack Ryder, a television news reporter who was demoted due to his outspoken nature. He first appeared in Showcase #73 (1968). You need to rush, there is no other way.The Creeper is a DC Comics superhero created by Steve Ditko. Level 13 is very fast-paced, it took me about 20 tries to figure out this particular method. When you get to the openings that the creeper is flowing out of, block them off with a repulsor and blaster.Īt this point, you should have enough blasters and power supply to simply walk the blasters through the single block tunnel, easily destroying enough creeper that it starts flowing away from the capsule.Īt least, that's how I did it. Widen it to 2 blocks to make things easier for yourself, and remember to use mini-rifts. Then, use repulsors and blasters to push along the corridor. Allow the pressure to build as you prepare for the final push. Tunnel to 1 tile diagonally above and to the right of the creeper build-up, then seal off one end with a shield and start filling that section with friendly creeper from a maker. The final capsule is more important at this point. Add a blaster if you want, but just the launcher will be enough. This will hold the creeper away from the capsule. ![]() Then leave a launcher with a mini-rift next to the ring with the capsule in the middle. You have until 5:03 to get the creeper away from the decaying wall. Remember that you can remove the 3x3 block to open up the tunnel that prevents you from effectively rushing. 4 blasters and 2 launchers should be enough. ![]() Once these are sorted, you need to rush the central emitter. (add a blaster later on for the bottom left) You can hold off the top right and bottom left creeper with a single repulsor each. ![]()
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